Orange Box

  1. #61
    jephree is offline ¨*·.¸ «.·°·..·°·.» ¸.·*¨

    Thumbs up Re: Orange Box

    Team Fortress 2 Update Released
    February 24, 2009, 7:10 pm - Valve - Product Update
    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    New features


    ■Added The Force-A-Nature, The Sandman, and Bonk!

    ■Added 35 new Scout achievements

    ■Added crit boosted on/off sound effects

    ■Added new sounds for upgraded teleporters

    ■Added new sound for a fully charged medic dying

    ■Add bonus points section to scores

    ■Scouts earn a bonus point for killing Medics who are actively healing a target

    ■Added several new speech concepts, mostly hooked up to new Scout lines

    ■Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog

    ■Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon

    ■Added several new Arena mode announcer speech events.

    ■Added "First Blood" to Arena mode

    ■Removed 2x item respawn times in arena

    ■Changed backstab handling to fix facestabs

    ■Spies disguised as enemy team can now see player IDs for enemies


    New maps

    ■Added community maps: cp_egypt, arena_watchtower, and cp_junction

    ■Updated cp_fastlane with Arttu's new version


    Mapmaker requests

    ■Added new input for forward speed modifier to FuncTrainTrain

    ■Added TeleportToPathTrack input to func_tracktrain


    Bugfixes

    ■Fixed a bug where players would sometimes gib from non-gib damage kills

    ■Fixed stat screen showing an entry for a class called "map."

    ■Fixed item model panels not using team skins


    - Fixed obscure bug where spectators were able to carry the flag


  2. #62
    messyjesse is offline Dedicated Member
    Yupp. I got all the achievements. They're pretty disappointing...i was expecting a bit more.

    Oh well..

  3. #63
    Kaistar is offline Dedicated Member
    You.... got... all...?!

    edit: Ooh! Post number 666!

  4. #64
    jephree is offline ¨*·.¸ «.·°·..·°·.» ¸.·*¨
    Quote Originally Posted by messyjesse View Post
    Yupp. I got all the achievements. They're pretty disappointing...i was expecting a bit more.

    Oh well..
    Real games or achievement server?

    BTW: what's your steam ID? I lost my contacts after a reinstall.

  5. #65
    jephree is offline ¨*·.¸ «.·°·..·°·.» ¸.·*¨
    Quote Originally Posted by Kaistar View Post
    You.... got... all...?!

    edit: Ooh! Post number 666!

  6. #66
    messyjesse is offline Dedicated Member
    Well i made my own private server then got my brother to use his steam account (it's really my 2nd account i got for free) and he helped me get the majority.
    Quote Originally Posted by jephree View Post
    Real games or achievement server?

    BTW: what's your steam ID? I lost my contacts after a reinstall.
    Sarta123

  7. #67
    Kaistar is offline Dedicated Member
    Another TF2 update!

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Gameplay changes

    Added a duck timer that prevents duck spamming while running around on-ground

    In-air, players are only allowed to duck once before they touch ground again

    Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now

    Increased backstab check so that Spies can side-stab again

    When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key

    TF2 Fixes

    Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing

    Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher

    Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%

    Restored sawmill_logs.mdl file, fixing some user maps that used it

    Fixed some localization issues with Scout achievement strings

    Removed the "Final" phrasing in the map loading screen

    Engine fixes

    Fixed a server crash on startup under Linux

    Fixed a buffer overflow issue related to network string tables

    Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes

    CP_Junction

    Fixed an exploit where engineers could build a teleporter exit in an invalid area

    Fixed a few bad overlay assignments and other minor issues

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